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Havok Investment Secures Future Middleware Products |
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Havok Investment Secures Future Middleware Products |
Havok, developers of the award winning Havok Game Dynamics Engine, announced today that it has completed a round of private equity fund raising which included a number of high profile European financial institutions. The round was jointly led by Trinity Venture Capital and Bank of Scotland Limited. Other existing investors also participated in the round. Proceeds from the fund raising will be used to build on Havok's industry-leading physics product and to launch additional middleware products that promise the cutting-edge advances in technology that customers have come to expect from Havok.
"Our financial and market position has never been stronger. This fund raising enables Havok to aggressively invest in the expansion of its product portfolio and to include acquisitions while maintaining a highly robust balance sheet. Industry-leading developers and publishers have used Havok physics to great effect in the production of a number of the highest-profile titles of 2004. We are confident that we can build on this success to be the leading independent provider of middleware solutions to the games industry for the next generation of consoles."
David O'Meara, CEO, Havok
"Havok is investing significantly in the development of its next generation middleware solutions addressing game developer's needs for multi-core, multi-threaded and streaming solutions for game physics and animation. The Havok product line will be expanded, adding a new asset processing pipeline, a revolutionary new physics engine, and a new middleware product which will allow game developers to raise the character animation and dynamics bar for next generation games."
Dr. Steven Collins, CTO, Havok
"Havok has been a key middleware partner with Pandemic for several years running and has supplied us with critical technology and tools for three of our most recent titles. We are pleased to see Havok's contributions in the gaming community today and look forward to seeing what they bring to the industry in the future."
Josh Resnick, President, Pandemic Studios LLC
About Havok
Havok is the developer of Havok 2, the fastest, most flexible and robust cross platform gameplay dynamics and physics solution available. Havok 2 provides a dynamics workflow framework with exporters for 3ds max and Maya, XML serialization, visual debugging and profiling tools, and the industry's most experienced game dynamics support team. Havok 2 delivers a complete and fully customizable solution with support for collision detection, rigid body physics, character controller, vehicles, ragdolls and bone dynamics. The Havok 2 dynamics engine is easily integrated with all third party and in-house rendering engines including RenderWare, Unreal, Gamebryo, and Source and is optimized for PlayStation2, Xbox, GameCube and the PC. Over 70 top game developers such as Cyan, EA, Ion Storm, Nihilistic, Pandemic, People Can Fly, Red Storm, Remedy, Sammy, Sega, Shiny, Sony Cambridge, Turbine, VUG and Z-Axis have licensed Havok 2 for their titles. Havok has offices in Dublin, Ireland and San Francisco. For more information on Havok visit http://www.havok.com. Source: Xbox Gamers
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