|
 |
INTERVIEW: Bungie Talks Microsoft Split |
 |
INTERVIEW: Bungie Talks Microsoft Split |
 Brian Jarrard, franchise and community director for Bungie explains how a phenomenally successful wholly-owned studio can up and walk away from its parent. Next-Gen's interview within...

Today, Microsoft confirmed rumors that Halo developer Bungie would be amicably breaking off from its software giant parent. Jarrard talks about the snowballing rumors, the future of Bungie, development for other platforms and more…
Next-Gen: What was it like sitting back and watching all of these rumors unfold on the Internet. There are some people that called it “ludicrous," even calling people that simply entertained the idea “suckers.” Meanwhile, what was Bungie doing while this was all going on?
Jarrard: We’ve kind of been watching from the sidelines. It’s been kind of entertaining at times. I’ve read some pretty awesome forum posts with people that were sure that this was nothing but an Internet hoax. It's funny now to watch them eat their words.
Mostly, in the past couple days, we’ve been frantically working with our friends at Microsoft to get all of our ducks in a row and get all these last few deal points wrapped up and get to a point where both sides were comfortable announcing this to the world. There’s just been a lot of last minute meetings and discussions taking place just to get everything ironed out.
We’ve been frantically trying to do that in the midst of the Halo 3 launch and trying to get our whole studio back in operation again.
What exactly is the next step after you’ve made this announcement?
Realistically, in the immediate future, I don’t expect really much to change at all to be honest. We have people right now that are already at work—it’s just another day in the office. Our immediate projects that we’re committed to like the Halo 3 content, working with Peter Jackson on the new Halo project, these are things that were already well-underway before the announcement. We’re going to continue to work on these projects with Microsoft acting as our publisher.
In a lot of ways, day-in, day-out, life isn’t going to change in the short term. But the potential for what we’re doing months and years from now is dramatically increased. Who’s to say where that will lead? Right now, we’ve got some projects that we’re working hard to get out the door.
How exactly does this whole “split” work out? How does a studio that was acquired in 2000, a wholly-owned studio, just get up and take off with its name and studio intact?
Well, it was an interesting set of discussions, as you can imagine. It’s been going on for quite a while. Ultimately, it was something that we had to do as a group to creatively continue to expand and continue what we want to do. As [Bungie’s Jason Jones] so aptly put it, we’re a shark that just has to keep moving to stay alive, otherwise we felt that we’d start to stagnate and potentially lose interest, and maybe even lose some of our teams.
Fortunately for us, Microsoft realized that, and they’ve been very accommodating to help us work through this and come to an arrangement that ultimately is going to reinvigorate and empower Bungie to continue to do great games and make great games for Microsoft’s platforms, as well as getting more Halo games to come from our studio as well.
At the same time, it gives us the freedom down the road to explore other opportunities and challenge ourselves and keep us engaged in what we do. It was about putting together a deal where both groups could get what they’re after.
NEXT: Bungie thought of splitting after Halo 2
Did this idea of breaking away come during the development of Halo 3, or possibly before?
Without getting into too many specifics, as we’re not at liberty to discuss the contractual terms, this is something that obviously some people here have been thinking about for a long time. I would say probably coming off of Halo 2 going into Halo 3 was the first time that kind of became something that was realistically attainable. Like I said, Microsoft was very accommodating and willing to work with us on this.
It seems like the word “accommodating” is kind of an understatement. You guys just made them $300 million.
[Laughs] Yeah, I mean to be fair to them too, they’ve been a great publisher and a great partner, and they’ll continue to be. We’re extremely happy with the Halo franchise as a whole, but some of the credit definitely has to go to them as well for just being a great publisher and supporting the game and marketing it. It has been a partnership, and it will continue to be a partnership.
This also means that Bungie can go multiplatform. We know that Bungie will be concentrating on the Xbox 360, but has Bungie been able to tinker around with other platforms? What do you think of PS3, Wii and the handhelds?
To be honest, we haven’t really put any serious thought into that at all right now. Typically speaking, that opportunity could exist for us down the road and possibly those prospects are exciting for some of our engineers, but on the other hand, we’ve only made one game for the 360 and that game happened to turn out very, very well. The platform’s been really good to us, Microsoft has been really good to us. So for now we’re just taking it all in stride. We’ve got our hands full with some 360 commitments and that’s going to keep us occupied for quite a while.
Beyond that, anything’s possible, but it’s too early to say. We don’t have any dev kits in the building for other platforms. There’s nothing like that going on right now.
This may be premature, but when are we going to find out about Bungie’s next project?
You’ll find out as soon as we’re ready to show and talk about something. Bungie is notoriously tight-lipped and “when it’s ready it’s ready” is kind of our mentality. I think the first thing that you’ll hear about, hopefully soon, is our collaboration with Peter Jackson and this new Halo experience, because that’s a real project that’s had real progress. It’s pretty exciting.
Beyond that, we have a group of people who are in the really fun exploration and incubation phase and just testing out concepts and ideas. Eventually those guys will land on what we think will be our next big thing.
News-Source: http://www.next-gen.biz
| |
|
|
 |
Related Stories |
 |
 |
Most Popular |
 |
|
 |
Rate this Article |
 |
|
| |
  | Xbox Download Stats |  |   | Site Statistics
|  |
HQ Online Statistics Members: 0 | Guests: 35,715 | Xbox Live Tags: 4,375
| | | |
Forums
Active Users: 34423
| Your Account
Active Users: 895
| Home
Active Users: 85
| Xbox Games
Active Users: 72
| Private Messages
Active Users: 47
| News
Active Users: 45
| Xbox Homebrew
Active Users: 36
| Downloads
Active Users: 34
| Profile
Active Users: 24
| Xbox SoftMod
Active Users: 11
|
| View More Detailed Statistics |
  | Popular Xbox Games |  |
Tom Clancy's Ghost Recon: Island Thunder Page Views: 355,830 This first-ever campaign disk for the Xbox video game system from Microsoft will not require players to have a retail copy of the original game to enjoy a new Ghost campaign. Both new recruits and sea.. |  | More Xbox Games |   | HQ Network Affiliates |  |
  | Xbox-Hq.Com - Archived News |  |
| Wednesday, January 22 | | WUCHANG: Fallen Feathers launches day one wit published by: BigJ | Page Views: 276 | Comments: 0 |
Tuesday, January 14 | | 'StarKeeper' Announced for Xbox X|S, PS5, Swi published by: BigJ | Page Views: 281 | Comments: 0 |
Monday, January 13 | | Shroom Siege announced for Xbox Series, PS4|5 published by: BigJ | Page Views: 276 | Comments: 0 |
Monday, January 06 | | Award-Winning Sci-Fi Builder 'IXION' Lands on published by: BigJ | Page Views: 277 | Comments: 0 |
Friday, November 01 | | Detective Sim 'Shadows of Doubt' confirmed fo published by: BigJ | Page Views: 345 | Comments: 0 |
Monday, September 30 | | Co-op Action Rogue-Like SWORN launches on Xbo published by: BigJ | Page Views: 374 | Comments: 0 |
Monday, September 09 | | Dollhouse: Behind the Broken Mirror Hits Xbox published by: BigJ | Page Views: 306 | Comments: 0 |
Thursday, September 05 | | Kingdom Come: Deliverance 2 Announced For Xbo published by: BigJ | Page Views: 350 | Comments: 0 |
Wednesday, September 04 | | 2025 release for Promise Mascot Agency on Xbo published by: BigJ | Page Views: 567 | Comments: 0 |
Monday, September 02 | | First Dwarf coming to Xbox Series X/S, PS5, S published by: BigJ | Page Views: 303 | Comments: 0 |
Thursday, August 29 | | “Wardens Rising” arrives later this year on X published by: BigJ | Page Views: 407 | Comments: 0 |
Wednesday, August 28 | | Crime Simulator announced for XBOX X/S, XB1, published by: BigJ | Page Views: 705 | Comments: 0 |
Tuesday, August 27 | | Action Adventure 'Island of Winds' Is Heading published by: BigJ | Page Views: 503 | Comments: 0 |
Monday, August 26 | | Steel Seed Drops New Gameplay Ahead Of 2024 L published by: BigJ | Page Views: 329 | Comments: 0 |
Friday, August 23 | | Nekki and Story Kitchen to bring SPINE to lif published by: BigJ | Page Views: 385 | Comments: 0 |
Wednesday, August 21 | | Yooka-Replaylee - A High-Def Remake of Yooka- published by: BigJ | Page Views: 392 | Comments: 0 |
Tuesday, August 20 | | DevGAMM Game Industry Conference returns to P published by: BigJ | Page Views: 325 | Comments: 0 |
| Magical RPG Garden Witch Life set for console published by: BigJ | Page Views: 300 | Comments: 0 |
Monday, August 19 | | Lost in Tropics debuts on PC, with console re published by: BigJ | Page Views: 317 | Comments: 0 |
Thursday, August 15 | | Undisputed brings authentic boxing to console published by: BigJ | Page Views: 480 | Comments: 0 |
Wednesday, August 14 | | The Precinct Launches for Xbox Series, PS5, a published by: BigJ | Page Views: 425 | Comments: 0 |
| 'Big Helmet Heroes' To Launch This Year For X published by: BigJ | Page Views: 588 | Comments: 0 |
Tuesday, August 13 | | Warhammer 40,000: Mechanicus II set for relea published by: BigJ | Page Views: 452 | Comments: 0 |
Monday, August 12 | | Extinction Rifts unleashes cross-platform cha published by: BigJ | Page Views: 411 | Comments: 0 |
Wednesday, August 07 | | Magical Bakery Set To Cast A Spell On Xbox Se published by: BigJ | Page Views: 369 | Comments: 0 |
Tuesday, August 06 | | Lady Death: Demonicron is coming to Xbox Seri published by: BigJ | Page Views: 356 | Comments: 0 |
| Whimsical RPG Necro Story launches on all maj published by: BigJ | Page Views: 399 | Comments: 0 |
Monday, August 05 | | Take to the skies with Microsoft Flight Simul published by: BigJ | Page Views: 356 | Comments: 0 |
Friday, August 02 | | Designated Demigod launches in 2025 for Conso published by: BigJ | Page Views: 492 | Comments: 0 |
Wednesday, July 31 | | Deathbound Launches Simultaneously Across Xbo published by: BigJ | Page Views: 537 | Comments: 0 |
Friday, May 24 | | Chrysolite announced for to Xbox Series, Play published by: BigJ | Page Views: 403 | Comments: 0 |
Thursday, May 23 | | Toopan Games Unveils 2025 Release for 'Multiv published by: BigJ | Page Views: 435 | Comments: 0 |
Tuesday, May 21 | | AAA Multi-IP Battle Royale “OPEN” confirmed f published by: BigJ | Page Views: 584 | Comments: 0 |
Monday, May 20 | | THE SMURFS - Village Party launches in June o published by: BigJ | Page Views: 685 | Comments: 0 |
Friday, May 17 | | Puppet House creeps onto Xbox Series, PS5, an published by: BigJ | Page Views: 788 | Comments: 0 |
| ESDigital Games and Storm in a Teacup team up published by: BigJ | Page Views: 768 | Comments: 0 |
Thursday, May 16 | | F1 Manager 2024 coming to Xbox X|S, XB1, PS4| published by: BigJ | Page Views: 589 | Comments: 0 |
Tuesday, May 14 | | The Night Wanderer and Thorgal - two new game published by: BigJ | Page Views: 661 | Comments: 0 |
Monday, May 13 | | 'Realm of Ink' Reveils New Map Trailer, Invit published by: BigJ | Page Views: 513 | Comments: 0 |
Friday, May 10 | | System Shock remake arives May 21st on Xbox S published by: BigJ | Page Views: 563 | Comments: 0 |
News Archive
| |
 
|
|