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clonejesus
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Joined: Feb 21, 2004
Posts: 122
Location: West coast, USA

Post Posted: Sat Mar 20, 2004 5:03 am   
Post subject: THC
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THC, How do I change the skin? Embarassed
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DJB
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Joined: May 23, 2003
Posts: 4031
Location: NSW, Australia

Post Posted: Sun Mar 21, 2004 9:22 pm   
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This is as much information as I could find...

Quote:
Skinning your orb
by jC! on Sun Feb 08 2004, 12:34AM

Recently there's been many post reguarding the ORB and how to change it.
So I decided to write an end-all post to help out. Hopefully, people will take the time to search for it...

-Your source file must be of a TGA format, 256x256.
It\'s best to extract the source Xbox4.xbx file, convert to TGA, create a new layer on top of the original image then create your image on top of the original orb, as you need to keep within the constraints of the orignal green/blue orb. Anything outside of that orb will not display and anything that is transparent will simply be transparent when loaded on the dash. Once you\'ve finished with your new image, delete all source layers, leaving negitive space transparent.
-Once you have your TGA image (name it orb1.tga to make it easy), create a .TXT file that reads like this:

CODE
Texture MyTex
{
Source orb1.tga
Format D3DFMT_DXT1
Width 256
Height 256
}


and save it as orb1.txt
-> Now, put your orb1.txt, orb1.tga, and bundler.exe into one directory.
-Go to Start->Run and type CMD and click run, the command line window will appear.
-Naviagate yourself to the directory where you put those files and simply run:

CODE
bundler orb1.txt -o xbox4.xbx

and a new xbox4.xbx should now be created.
-Now, inject it into mainmenu5.xip, overwriting the older file.
-edit default.xap...find every instance of xbox4.tga and change it to xbox4.xbx (if using notepad, simply go to Edit->Replace)
-Save, Resign, and FTP..and your done. Good Luck!


Hope this helps...


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