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TheModGod
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Post Posted: Tue Jun 29, 2004 8:48 pm   
Post subject: Driver 3, surprisingly blows!
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Does anyone else out there share this sentiment? I am so disappointed in this game...what the hell happened. The graphics are fine, the cut scenes are friggin awesome. The voice to character mapping is great, sounds are awesome...but man, what is up with the control and gameplay.

I am thoroghly disappointed. Well, guess I am still waiting for the new GTA addition. I thought Driv3r would hold me off, but it has done nothing more than waste my time.

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PorscheXboxster
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Post Posted: Fri Jul 02, 2004 6:27 pm   
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I have the EXACT opposite opinion of DRIV3R!

It doesn't blow, but it definitely sucks!


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DJB
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Post Posted: Fri Jul 02, 2004 11:49 pm   
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I'm an old fan of the Driver games (played the first and second one on the PSone years and years ago).

I not long aquired Driv3r (thanks LouisB Smile) and only have had time to load it to my xbox and take a quick look...

I had a small free drive around and honestly I don't see nothing wrong with the controlling of it. I'm really starting to get used to the fact of using the trigger buttons for accelerating and braking.

Ofcourse this is only my opinion and I still have to play the game in more detail, but so far it's not doing too bad with me...


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TheModGod
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Post Posted: Sat Jul 03, 2004 2:38 am   
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Actually, the driving mechanics aren't too bad. They are pretty easy to get used to, especially if you use the power braking to your advantage. Drivng games I think have evolved to all be pretty much the same. However, it's when you take over the characters movements via third person is where the problems rear their ugly little heads . I just don't see how they let this game come out like this. I have talked to several of my friends who have the game and all have the same opinion. My brother has overlooked the third person control aspects and really likes the game.

Maybe I am missing something and didn't give the game enough time, but I have yet to find any options to make controlling your character any more enjoyable. Even the way your character turns as he is running is lame. For a minute I thought I was Pitfall Harry!! As far as aiming your cursor, that too needs tweaked. Driv3r as a driving game is great, as a third person shooter though, it still outright blows....or sucks....whichever you prefer.

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PorscheXboxster
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Post Posted: Sat Jul 03, 2004 11:05 am   
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I think it's more that the game failed to live up to hype/expectations than it is anything else. I think if it were released a few years ago, my opinion may have been different.


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DJB
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Post Posted: Sun Jul 04, 2004 8:16 am   
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I'm happy just to be able to play an old fave on the Xbox... Smile


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TheModGod
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Post Posted: Sun Jul 04, 2004 3:27 pm   
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I agree totally 'porche', I was so sold on how awesome this game was going to be, and every screenshot I saw just wowed me. I guess screenshots are like bikini's...what the reveal is very nice, but what they don't reveal is VITAL!! Wink

later man

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Jamymc
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Post Posted: Mon Jul 12, 2004 11:51 am   
Post subject: Driv3r
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What are all you pirating noobs talking about??

Driver 3 is one hell of a game, three long years in the making.

Driver 3 is the upper class version of Vice City.

Because you all have modded Xbox's maybe you cant appreciate games anymore because you get em so cheap!


 
 
 
 
TheModGod
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Post Posted: Mon Jul 12, 2004 3:11 pm   
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Pirating noobs?? WTF?

Just because someone doesn't like a game (incidently, I still think it blows) doesn't give you the right to attempt a piss poor insult. I appreciate gaming more than you could ever imagine. As a matter of fact, I was gaming before you figured out what your little pecker was for!

The leaning tower of Pisa took a long time to make too, but that doesn't make it a architectural success!

The fact of the matter is, this is a forum for people to ask questions and chit chat about things that they have in common. It's to express formulated opinions and get vital information in regard to the modding arena. It's not for twits to take pot shots at people just because they are losers and have nothing better to do. I personally know people who love the game, but you don't see me trashing them because of it.

You see, I don't judge games based soley on cut scenes and kill factor. I base my opinions on actual gameplay, controller configuations, and all out enjoyment. MY ENJOYMENT. You cannot compare this game to GTA's at ALL. GTA series did something that nobody else has been able to do. Not only is shooting while driving fun, shooting while on foot is fun! Albeit, game lasts a little longer while doing your drive-by's. Driv3r doesn't even compare. Here is a snippet from IGN.com. Where they seriously enjoy the driving portion of the game, they share the same sentiments about the rest:

Quote:
Out of Control

The in-car experience is good, albeit the same as before. So while it's not changed much, it's still good arcade fun -- if you have the patience. Once you start experiencing the game's walking sections, a familiar taste starts setting in. The out-of-car experience has to be one of the worst for a videogame in this generation. The stiff camera isn't the worst problem but some flexibility could have eased the pain. The myriad of control problems starts with shoddy collision detection, an animation shortage, and sloppy, awkward, and otherwise mechanically inept out-of-car controls.

From an out-of-car experience, DRIV3R is not well conceived or executed. On foot, the collision detection is bad everywhere but you'll notice it particularly when getting into a car or trying to get in and out of a boat. You might be standing next a car and the enter button won't work. You'll press the button and Tanner will turn away from the door. Sometimes it works, other times not; it's inconsistent.

Getting in and out of boats is also a problem. For instance, when you're taking fire, you need to jump from the boat into water. You cannot shoot when in water, so it all needs to be done quickly and efficiently. The game prevents efficiency from happening regularly. If you detach from driving the boat and try to jump out, you can A) meld with the dashboard; B) get stuck trying to jump out, or C) die trying. Also, getting in a boat is apparently magic. You just press the get-in button and voila! You instantly appear locked to the steering wheel.

On foot, you'll have to resort to 16- or 32-bit generation style of play, but not the good kind. Walking in a room with enemies in it must be approached with trial-and-error methods. Actually, the entire game is designed with this tedious default method, but it's readily apparent in the shooting sections. One method is to peer around corners hoping that you've chosen the correct blind side. There are no grenades, there is no wall stealth, and it's totally stripped down. With lock-on, this is slightly fixed, but not well enough. The reticule is also messed up, as it doesn't always recognize the enemy over which it's skimming. An enemy will be in the reticule and it will look on target, but for some reason, the reticule isn't detecting the head or the body it's on. It's embarrassingly inconsistent.

The point is, a handful of games handle these situations far better, and we've grown accustomed to them. I expect to get in and out of a car with no mechanical hiccups. For a game that's based on this, it should be been one of the first things nailed down. While this glitch might make for some funny, ironic situations to laugh at in your spare time, or while someone else is playing, when the timer is ticking and you're taking fire it's frustrating and annoying. Incidentally, DRIV3R isn't actually that hard of a game. But the mechanics and the sloppy controls actually get in the way of A) beating a level using your skill and B) having fun doing it. It's as if Reflections never considered the enormous implications of opening up the world, and then either did a poor job of attacking them or just ignored them.

No AI

The on-foot enemy AI is terrible. In many cases, an enemy AI hides out waiting for you to come into its scope of detection. DRIV3R's cone of recognition for enemies is narrow and unsophisticated, so you can walk up to a corner, around which an enemy is hidden, peak out and make yourself known. In dozens of other games, the AI would be programmed to recognize you and react, either by chasing, taking cover or a combination of the two. Here, it sits there idly; waiting for a clumsy nose-to-nose fight. So it stands there like a still, dumb giant target. Sometimes, you can use a corner to your benefit. The reticule sometimes mistakenly gives you the edge; permitting you to shoot an enemy while he stands there taking heat until he dies. The AI occasionally rolls or ducks, but it's so seldom that it's not really worth pursuing. Thus, gun fights instantly turn into the simplest of fights, with you unloading as many bullets into an enemy as possible before he unloads first. The control is such that you'll strafe more than actually try to aim, making it even more simplistic. If this were Gungrave, it would be fun. But it's so far from that. The AI here isn't even in the same league as GTA III, True Crime, or The Getaway.



They actually think aspects of True Crime are better, now that game TRULY blows!!

I guess they must be pirating noobs who have lost touch on reality because they get to play the games for free too.

Do me a favor, when you grow up a little bit more, how about CONTRIBUTING to the forum. If I wanted to be annoyed I would have joined xbox-scene.

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InsaneKloWn.
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Post Posted: Thu Aug 05, 2004 9:18 am   
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realmccloy wrote:
Pirating noobs?? WTF?

Just because someone doesn't like a game (incidently, I still think it blows) doesn't give you the right to attempt a piss poor insult. I appreciate gaming more than you could ever imagine. As a matter of fact, I was gaming before you figured out what your little pecker was for!

The leaning tower of Pisa took a long time to make too, but that doesn't make it a architectural success!

The fact of the matter is, this is a forum for people to ask questions and chit chat about things that they have in common. It's to express formulated opinions and get vital information in regard to the modding arena. It's not for twits to take pot shots at people just because they are losers and have nothing better to do. I personally know people who love the game, but you don't see me trashing them because of it.

You see, I don't judge games based soley on cut scenes and kill factor. I base my opinions on actual gameplay, controller configuations, and all out enjoyment. MY ENJOYMENT. You cannot compare this game to GTA's at ALL. GTA series did something that nobody else has been able to do. Not only is shooting while driving fun, shooting while on foot is fun! Albeit, game lasts a little longer while doing your drive-by's. Driv3r doesn't even compare. Here is a snippet from IGN.com. Where they seriously enjoy the driving portion of the game, they share the same sentiments about the rest:

Quote:
Out of Control

The in-car experience is good, albeit the same as before. So while it's not changed much, it's still good arcade fun -- if you have the patience. Once you start experiencing the game's walking sections, a familiar taste starts setting in. The out-of-car experience has to be one of the worst for a videogame in this generation. The stiff camera isn't the worst problem but some flexibility could have eased the pain. The myriad of control problems starts with shoddy collision detection, an animation shortage, and sloppy, awkward, and otherwise mechanically inept out-of-car controls.

From an out-of-car experience, DRIV3R is not well conceived or executed. On foot, the collision detection is bad everywhere but you'll notice it particularly when getting into a car or trying to get in and out of a boat. You might be standing next a car and the enter button won't work. You'll press the button and Tanner will turn away from the door. Sometimes it works, other times not; it's inconsistent.

Getting in and out of boats is also a problem. For instance, when you're taking fire, you need to jump from the boat into water. You cannot shoot when in water, so it all needs to be done quickly and efficiently. The game prevents efficiency from happening regularly. If you detach from driving the boat and try to jump out, you can A) meld with the dashboard; B) get stuck trying to jump out, or C) die trying. Also, getting in a boat is apparently magic. You just press the get-in button and voila! You instantly appear locked to the steering wheel.

On foot, you'll have to resort to 16- or 32-bit generation style of play, but not the good kind. Walking in a room with enemies in it must be approached with trial-and-error methods. Actually, the entire game is designed with this tedious default method, but it's readily apparent in the shooting sections. One method is to peer around corners hoping that you've chosen the correct blind side. There are no grenades, there is no wall stealth, and it's totally stripped down. With lock-on, this is slightly fixed, but not well enough. The reticule is also messed up, as it doesn't always recognize the enemy over which it's skimming. An enemy will be in the reticule and it will look on target, but for some reason, the reticule isn't detecting the head or the body it's on. It's embarrassingly inconsistent.

The point is, a handful of games handle these situations far better, and we've grown accustomed to them. I expect to get in and out of a car with no mechanical hiccups. For a game that's based on this, it should be been one of the first things nailed down. While this glitch might make for some funny, ironic situations to laugh at in your spare time, or while someone else is playing, when the timer is ticking and you're taking fire it's frustrating and annoying. Incidentally, DRIV3R isn't actually that hard of a game. But the mechanics and the sloppy controls actually get in the way of A) beating a level using your skill and B) having fun doing it. It's as if Reflections never considered the enormous implications of opening up the world, and then either did a poor job of attacking them or just ignored them.

No AI

The on-foot enemy AI is terrible. In many cases, an enemy AI hides out waiting for you to come into its scope of detection. DRIV3R's cone of recognition for enemies is narrow and unsophisticated, so you can walk up to a corner, around which an enemy is hidden, peak out and make yourself known. In dozens of other games, the AI would be programmed to recognize you and react, either by chasing, taking cover or a combination of the two. Here, it sits there idly; waiting for a clumsy nose-to-nose fight. So it stands there like a still, dumb giant target. Sometimes, you can use a corner to your benefit. The reticule sometimes mistakenly gives you the edge; permitting you to shoot an enemy while he stands there taking heat until he dies. The AI occasionally rolls or ducks, but it's so seldom that it's not really worth pursuing. Thus, gun fights instantly turn into the simplest of fights, with you unloading as many bullets into an enemy as possible before he unloads first. The control is such that you'll strafe more than actually try to aim, making it even more simplistic. If this were Gungrave, it would be fun. But it's so far from that. The AI here isn't even in the same league as GTA III, True Crime, or The Getaway.



They actually think aspects of True Crime are better, now that game TRULY blows!!

I guess they must be pirating noobs who have lost touch on reality because they get to play the games for free too.

Do me a favor, when you grow up a little bit more, how about CONTRIBUTING to the forum. If I wanted to be annoyed I would have joined xbox-scene.


ohhhh.........i hate this site now cuz all you see i told you opinions werent welcome on this web site in my last post
and its true you guys get in fights for opinions
and driver 3 does look like it sucks on the comercials
and you are stealing games so dont say wtf idiot!


 
 
 
 
fgdfghdfh
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Post Posted: Thu Aug 05, 2004 9:21 am   
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Jamymc, has a good point about every thing he or she said it made perfect sense


 
 
 
 
TheModGod
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Post Posted: Thu Aug 05, 2004 2:16 pm   
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There's a difference between opinion and insult. We can express our opinions and still have respect for one another at the same time whilst attempting to prove our points.

You on the other hand insaneklown, obviously have no point. You need to get an education young fellow.

Which is why I would just prefer you didn't bother us anymore. It's no wonder why everyone fucking hates clowns!

As far as the guest making the additional comment, Do you think we're stupid InsaneKlown. Why make a post as a guest?? Or do you truly have multi personalities?? We can call them dumb and dumber!! Or, in your case dumber'er.

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Slamscaper
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Post Posted: Thu Aug 05, 2004 2:37 pm   
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Yes....Klowns suck. Mostly the ones who have no idea what they are talking about. And the ones who hold no respect for others. Not too smart on his part....
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420xbox420
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Post Posted: Thu Aug 05, 2004 3:46 pm   
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yea i agree,driv3r was definetley over-rated,i thought it would be great considering the previous releases,and other driving game releases,you would think they qould have learned something,guess not,lol,later all
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TheModGod
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Post Posted: Thu Aug 05, 2004 11:32 pm   
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Yup, I still go back to what PorcheXboxter said. I think they hyped it up to be a game that it really isn't. I know several people who really like it including my brother, but he didn't have have high expectations going into it.

Man, I was counting the days for that game too.

I was just expecting GTA Vice City but with kick ass graphics and game mechanics!

Instead, I think it's closer to Midtown Madness 3.5. HA..

later all

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