|| Fable - Cheat Codes
Fable - Cheat Codes
Published by: Shark2th on 2005-11-08
Page Views: 3603
Watch the credits at the end of the game to continue playing with your character.
After you fight the Wasp Queen look for a hairstyle card on the bench.
Marry A Man:
Eventually you will be able to marry. You can choose a man or a woman.
You can pay for the guards "break time" which is a great way to commit crimes without getting caught.
Commit Easier Crimes:
Make sure a non player character is NOT looking in your direction when you commit a crime and you'll get away with it.
Pick Locks Of Houses:
Wait until late in the evenings or during the night, as the chance of being caught is reduced to an absolute minimum. Pay attention to the Eye of Awareness while committing a crime; as it might prevent you from being caught.
Cause Distractions While Committing Crimes:
You'll need to pal around with some sidekicks who will do your dirty work for you. Have the sidekicks fight guards to cause a distraction, which will result in NPC's running away, giving you all the time you need to commit crimes such as stealing etc.
Some food types have special abilities; they might change day to night, improve some of your attributes or change your alignment.
Stealable items can be found in the shops. To attempt to steal them, you can target the item, and then use the "shoplift" expression.
If you do things in the first part of the game, be it all good things or all bad things, you will be credited with an extra gold coin at the end of the mission.
Be completely evil. Marry the mayor's daughter of any town then kill the mayor somewhere in the woods, where you trick him into going. Most mayors are loaded with gold. Because you are married to the daughter, you will inherit all the money. Once you have the money, kill your wife then leave town. Note: If the mayor has any sons you must kill them before you kill the mayor, or else you could be sentenced to death, so to speak.
The easiest way to get money is to become evil. Kill people and get the gold from their money bags.
First, buy a house (for example, at a cost of 5,000 gold) and upgrade it a lot. Then, place your most expensive trophies in there (for example, Champion Seal and Bandit Seal) and sell the house. It should have sold for 8,000 gold. Then, break into the house and get your trophies back. The house should cost 5,000 gold again. Repeat this to gain 3,000 gold in profit each time.
To get the most experience out of your food items (for example, red meat, carrots, fish, etc.), use them after building up a high combat multiplier. Set the food item to a quick slot to use them fast.
Find a location where skeletons respawn. With a good weapon and silver and sharp augmentations, they should be no problem. Once you get the B attacks, try to use them. They build your multiplier faster. Then, just keep killing them. They will drop Heal Potions so you should not have to worry about life.
Easy high combat multiplier:
Master the lightning spell as soon as possible. This causes the bolt to strike multiple targets at the same time. For example, at the master level it will hit four targets at once. It also is a good idea is to set the Will Potion to an assigned location so you do not have to stop using the spell. Note: Sometimes when enemies die from lightning you may want to stop casting for a moment and restart, the spell does not automatically select four new targets.
Ages Of Might Potion: Might experience; changes with multiplier Ages Of Skill
Potion: Skill experience; changes with multiplier
Ages Of Will Potion: Will Experience; changes with multiplier
Health Elixir: Increases Health bar
Health Potion: Restores Health
Will Masters Elixir: Increases Will Pool
Will Potions: Restores Will Power
Special food item list:
Carrot: This gives you +3 Skill Exp.
Crunchy Chick: +5 Evil Points
Fish: This Gives you +3 Will Exp
Golden Carrot: Changes night into day
Moon Fish: Changes day into night
Red Meat: This gives you +3 Strength Exp.
Tofu: +5 Good Points
Albion Funny graves:
Read the graves around Albion to find some funny tombstones.
Barrow Fields: Demon Door:
You must be fat for this door to open. Eat lots of meat and pies in front of him to put on the weight. You get a will Master's Elixir for
opening this door.
Bowerstone South: Key:
Go onto the upstairs porch of one of the houses across from the item seller.
Bowerstone South: Easy money:
Use the following trick to cheat at the card pairing game and get a lot of gold. When you first go to Bowerstone, go to the bar and find the man sitting at a table. Talk to him and start a game of card pairing. Note: Save your game first. Bet as much as you can (the maximum bet is 1,000). When the game starts, flip a card and immediately remove your controller. The game will pause. Write down the card number and where it is. Reinsert your controller and repeat for all the cards until you win. It is possible to win about 20,000 in a few hours. You will also win a doll if you beat the time, and get a doll collecting quest.
Join the Fist Fighters Club in Bowerstone South. When you are finished with a fight session, leave that area before the leader then go back in the Quay. Notice that the club is starting back up again. If you are good, you will get about 300 gold each time.
When in Bowerstone South and you have at least level 4 in Guile and the Steal ability, go to the weapons smith's shop. Wait until people are not looking. When you are clear, steal his weapons until you see weapons that have red handles and black blades. These weapons are Obsidian weapons that sell for a nice amount of gold. When you steal these weapons, immediately sell them back to the smith. When you turn back around to the tables, the Obsidian weapon will have instantly reappeared on the table, waiting to be stolen again.
Bowerstone South: Easy Strength experience:
At night, go to Bowerstone Quay and you will see some shirtless men. They are the Fist Fighters Club. The following trick will work on anybody except the leader of the Fist Fighters Club, Rund (the only person of interest; a green dot on the map, besides the old man). Start hitting someone until you can use a flourish. Then, hit someone with one, who will then fall to the ground. When they are on the ground their feet should be at yours. Move around then so that their head is your feet. When they get up, their back should be to you. Start punching them. This should increase your Strength experience. Although it does take a long time, it is well worth it. It is possible to get 10 Strength experience points on each hit. Also, when your combat multiplier gets high, it is a good time to use your Ages Of Might, Skill, or Will potions. They give more experience with a higher combat multiplier.
Cemetery: Demon Door:
The door in the Cemetery quest only opens after you find Nostro's armor.
Cemetary: Easy experience:
Save all of your Ages Of Might, Skill, and Will Potions until you get to the old graveyard path. Turn on a physical barrier and slash away at the undead. It is possible to get your combat multiplier over 50. When you have killed them all, go to your equip screen and drink the Ages Of Might, Skill, and Will Potions.
You will get 100 experience times whatever number you combat multiplier is on. You can pull in well over 40,000 experience points on this quest.
Fish from the right side of the first bridge after entering Darkwood.
Darkwood: Easy money:
Go to the camp where you can play blackjack (the fastest game to play). Save the game before you start playing. Max out your bet and play a few hands. The maximum bet limit is 1000. Play until you have more money than you started with,
then save the game. If you lose money, just reload the saved game. You can keep saving and reloading depending on your loss or gain of money.
Darkwood: Easy Evil points:
Note: To do this trick you must have already completed the Bandit mission to TwinBlade camp. First, go to the Chapel of Skorm by the Darkwood camp, then teleport to Bowerstone South. Go to the Tavern. Inside is a bodyguard. Pay him
the money, then teleport back to the Chapel. Then, teleport to Ockvale and find the bodyguard at the second entrance to Ockvale. Teleport back to the Chapel. Teleport to TwinBlade camp and get the bodyguard located there. Teleport back to the Chapel and sacrifice the three bodyguards. If you sacrifice someone at a certain time and day, you will get the most powerful weapon in the game. Also, if you bring a lot of people it decreases your age by 10 years.
Darkwood Marsh: Demon Door:
This door challenges you with a few Hobbes. Kill them all for it to open. Behind the door is the Will User's Dark Outfit.
Darkwood Swamp: Key:
On the escort trader's quest, you will encounter a glowing rock. Shoot the hole in the top of the rock with an arrow to reveal a key.
Greatwood Cave: Demon Door:
This door asks for a high combat multiplier. Your combat multiplier must be at least 15 when you talk to this door. A good plan is to have this area as your recall. Boost your multiplier on the zombies at the Grey House then teleport back here to fight the enemies in the area. Remember, Physical Shield keeps your multiplier from dropping off and Slow Time helps you avoid damage. This door leads to the Cutlass Bluetane.
This is probably the most difficult door to enter. You need an active combat multiplier of at least 14. First, you need a physical barrier (required). Then, start outside the cave by killing an Earth Troll. He is an easy opponent if you use Slow Time. Then, run into the cave. Run to the end of the cave entrance to the door that leads to the cave's main chamber. Then, run back to the cave entrance. All of the Hobbes should be following you. With your shield on, kill all the Hobbes. Again, Slow Time is very useful. Then, head out the door and kill the troll again. The first time your multiplier may be around 13, but repeat again and it should be 14. Repeat this as many times as needed.
Greatwood Gorge: Demon Door:
This door asks you to perform a deed of great evil. A murder will suffice, or if you are playing the good storyline, eat about fifteen Vrunchy Chicks. This door leads to Wellow's War Hammer.
Greatwood Lake: Key:
Go up the hill to the right when you enter the Greatwood Lake area.
Grey House: Keys:
Search her Lady Grey's bed after marrying her to find a key.
There is a fishing spot near the Demon Door at the Grey House area.
Guild Woods: Key:
There is a fishing location in the pond in the Guild Woods.
Hero's Guild: Demon Door:
Use the lantern in front of the door and it will open for you. You will receive an Elixir Of Life.
Hobbe Cave: Easy experience:
Go to the Hobbe Cave and kill all the Hobbes in the entrance area. Then, go back outside and kill the Troll. You should get upwards of 1,000 general experience and about 500 Strength experience if you use melee, and about 400 Skill experience if you used arrows. Try getting Ronok the Axe first, though; it kills the little Sorcerer Hobbes in one hit.
Hook Coast: Key:
Break into the lighthouse and search the cabinet near the steps to find a key.
Hook Coast: Easy money:
As soon as you can get to Hook Coast in the storyline, there is a tavern game called Shove Ha'penny. Bid a small amount of gold so you can practice first, then start bidding 1,000 gold per game. After you move the coin to either side (they can bump each other) pull back on the Left Analog-stick until the arrow is just below the 2 point line. If you look carefully, you can see the grain of the wood making a line at about that area. If you put the tip of the arrow on that line, you should land in either the 5 or 10 point areas all the time, giving you 20 points or more every game. You are now winning 1,000 gold as fast as you can finish a game.
Knothold Glad: Key:
Go just outside of Knothold Glade. There is a fishing spot in the large lake where you fight the white Balverine for the final time.
Knothole Glade: Demon Door:
Shoot this door with a bow at least as powerful as the Ebony Bow. You get an Elixir Of Life for opening it.
Lookout Point: Key:
Slash the brambles away to find a path that leads to a key.
Nostro's Cemetery: Keys:
Search the tomb of Scoran Daith to find a key.
Dig up the grave of Mary Sutter to find another key.
There is a fishing spot for a key in the center of the cemetery quest.
Oakvale Cemetery: Key:
Dig under the axe of the statue to find the key and a weapon.
Oakvale: Easy money:
After going to Oakvale for your first time, before you do the Bandit King quest, return to the Ancient Cullis Gate. The area with the white circle is a location where the Ground Troll spawns. To trigger this spawn, go to the bridge then walk back to the circle. The troll will respond every time you do this. You can only fight one at a time. After you kill the troll, go back to the bridge and walk to the circle again. The red enemy on your mini-map is where the ground troll will appear from the ground. You can get an easy Combat-multiplier and rubies which can be sold for a lot at the Darkwood Camp and the Oakvale store.
Orchard Farm: Frying Pan:
The treasure clues will start you at the dock at Orchard Farm. They will lead you through the apple orchard and down the path towards the barn. At the first barn, dig in between the barn wall and the bales of hay to uncover the Frying Pan.
Orchard Farm: Key:
Fish off the end of the dock where you fought the Hobbes.
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