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 New Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque View previous topic :: View next topic  
 
 
 
 
udkultimate
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Post Posted: Mon Sep 28, 2020 5:04 am   
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Here I showcase the first person mode for some guns of my game, especially the pistols, greatly inspired by the classic Goldeneye 007.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-fps-guns

My game is a Third Person Shooter, however, listening to the desire and feedback of many players who played my game`s first demo, I added the possibility to change between first person and third person view at any time in the game, pleasing both worlds (FPS fans and TPS fans).

But for the sake of keeping this reference to Goldeneye 007, I decided to only add hands models to pistols (otherwise they will not look good), as for the rifles, they dont have first person arms. It`s a game design decision.

Also I manually made the reload and equip/holster weapons animation to remember as much as I can Goldeneye 007.

I hope you enjoy, and very soon I will release a new demo for my game, the "Infiltration Demo". More details soon.

Cheers!















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udkultimate
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Post Posted: Thu Oct 08, 2020 1:13 pm   
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Fursan al-Aqsa Announcement Trailer - All the Power to the People of Palestine



Watch the video: http://tiny.cc/om0zsz

Soundtrack by Rodrigo KTarse (https://www.youtube.com/user/rodrigo17290) the Great Insurgent Rapper of Brazil's Guetos!

Updated Demo

Download PC Version: http://tiny.cc/ym0zsz
Download PS3 Version: http://tiny.cc/zm0zsz
Download Xbox360 Version: http://tiny.cc/1n0zsz

This Updated Demo of Fursan al-Aqsa - Knights of al-Aqsa Mosque will allow players to have a taste of the Campaign Mode, which has a gameplay very similar to (and inspired by) the Classic Shooter Goldeneye 007, with many mission objectives to complete on each "mission", such as destroying security cameras, sabotaging some Israeli equipment, finding documents that reveal more details about the game’s plot, planting bombs, invading Israeli bases, finding and murdering a specific enemy, rescuing Palestinian civilians, hijacking vehicles, taking down planes.

Adding to this, there is a Multiplayer Map, Battle of Negev Desert, so you all can revive the Golden Days of Split Screen Multiplayer Games.

On consoles (PS3 and Xbox360), the multiplayer mode works outside the box, as for PC, you need to have 2 Xbox360 Gamepads for PC. However, it works aswell with ANY PC Gamepad through the Xbox360 Controller Emulator, which is already included with PC Version.

After you install the PC Version, just go to C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Press Beta\Support\Xbox360ControllerEmulator.zip

All the intructions are there.

The full version of this game will be released in January 2021, Insha Allah (God's Willing)

I hope you all enjoy this updated demo, as there is too much love, dedication and many sleepless nights spent on this project.

Assalamu Alaykum, may the Peace be upon You!

Nidal Nijm.

Note: There is a small bug in the game (which does not interfere with gameplay), it is a bug in the version of Unreal Engine 3 that I am using. Sometimes, when the player leans against some walls and tries to shoot, the projectile of the weapon is not launched. To solve this, just tap in any direction (W, A, S, D / analog directional on consoles) and shoot again. This is because the starting point of the projectile launch in Unreal Engine 3 is calculated in relation to the position of the player's camera, and sometimes the camera is "pressed" on some walls when the player is too close, losing the starting point of calculation for launching the projectile.


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udkultimate
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Post Posted: Sun Oct 11, 2020 12:24 pm   
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Fursan al-Aqsa Infiltration - PC 64bit Patch

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/downloads/fursan-al-aqsa-infiltration-pc-64bit-patch

This is just the 64bit version of Fursan al-Aqsa Game Executable, which I am providing because some Windows 10 users are experiencing some crashes while running the game, as Win10 has some compatibility problems with old 32bit applications.To "install" this patch, simply copy the zip file to:

C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Infiltration\Binaries\

Extract the zip file there, then run the game direcly:

C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Infiltration\Binaries\Win64\FursanAqsaGame.exe


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udkultimate
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Post Posted: Wed Oct 14, 2020 4:59 am   
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Allah Akbar! All the praise be to Allah! My game will be showcased on @IndieCade Festival, GameSlam Opening Event! This is a dream coming true!


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udkultimate
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Post Posted: Sun Oct 18, 2020 12:39 am   
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Hello friends!

If you did not watch, here is my game shinning at IndieCade's GameSlam:

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-streamed-at-indie-cade-gameslam-2020


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udkultimate
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Post Posted: Sun Oct 25, 2020 5:59 am   
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Fursan al-Aqsa Pseudo Raytracing on GTS360M, PS3 and Xbox360!

Download
PC: http://tiny.cc/ym0zsz
PS3: http://tiny.cc/zm0zsz
Xbox360: http://tiny.cc/1n0zsz



Today I want to showcase a Pseudo #Raytracing #Shader I made for #FursanAqsaGame and it runs smoothly on #GTS360M/#PS3/#Xbox360! I updated the Demo with this shader and a better balanced difficulty.

This is NOT a real raytracing effect, however, the final results are good enough, as I showcase below, and most importantly, it does not reduce performance, as it is just a material setup. I updated the Demo with this new shader and a better balanced difficulty.

This new shader basically uses the Unreal Engine 3 Material Function called Reflection Vector and a metallic reflection texture (an image file), everything linked to the Specular Map Input and Multiplied by the Diffuse Input of Unreal Engine 3 Material editor, as you can see here:



Here follows some screenshots















Cheers and until next update!


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udkultimate
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Post Posted: Sun Oct 25, 2020 8:10 pm   
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​Hello friends! I created a Facebook Page for my game, so please, let's share it. And drop a like there to support me!

Thanks!

https://www.facebook.com/fursanaqsa


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udkultimate
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Post Posted: Tue Oct 27, 2020 9:22 pm   
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Fursan al Aqsa Pseudo Raytracing Showcase

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-raytracing-showcase


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udkultimate
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Post Posted: Mon Nov 02, 2020 1:59 am   
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Look at this bad boy. Whenever he gets mad, he simply blows things up!









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udkultimate
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Post Posted: Fri Nov 06, 2020 5:44 pm   
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And it was love at a first glance!

Here I show my newest toy, the M249 Machine Gun with all it's glory!









This is the reload animation, it was done manually with keyframing inside 3dsmax.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/m249-reload-animation-and-sounds

I hope you enjoy!


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udkultimate
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Post Posted: Tue Nov 10, 2020 8:40 pm   
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This is another toy for my collection Very Happy

This is the IWI TAR-21 Submachine Gun with all it's glory and gore!

#FursanAqsaGame #indiegame #indiedev #UE3 #UE4 #UnrealEngine #gamedesign #3dAnimation #3dmodeling #3dsmax #maya #ModernWarfare #CallOfDuty #CallOfJihad #FreePalestine









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udkultimate
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Post Posted: Sat Nov 14, 2020 3:54 pm   
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We never give up! We never bow to our enemies!

We're gonna resist with bullets until our last breath!

Here follows some of the arsenal you will have on #FursanAqsaGame for trucidating Zionists without mercy!

#indiegame #UE3 #UnrealEngine #indiedev #FreePalestine #Zionism















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udkultimate
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Post Posted: Mon Nov 23, 2020 12:38 pm   
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Hello folks.

Here follows some more weapons I made for my game:































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udkultimate
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Post Posted: Wed Dec 02, 2020 10:56 am   
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Hello friends! Some great news here!



Please, vote for Fursan al-Aqsa: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque

Today began the IndieDB Best Indie Game of 2020 Competition. Last year my game was selected among the top 100 Indie Games of 2019. Now I need your help to make my game be among the Top 10 of 2020, and below I explain why.

A great Indie Games Publisher showed too much interest on my game, and I am now working on an updated and revamped build of my game to send them, and If they approve, and everything goes well, be sure my game will be a worlwide success, Insha Allah (God's Willing)!

I am sure that whenever any publisher sees that players are loving my game, that players selected my game as one of the best from 2020, this will encourage ANY publisher to get my game, and releasing my game through a Publisher will mean it will reach a MUCH BIGGER audience (than releasing myself), and this means you will be able to play game on PS4, Xbox One and maybe even on PS5 and Xbox Series X! So EVERYONE wins.

Another imporant news, is that my father (the greatest inspiration for my game), decided to help me in this project (after he has seen the HUGE sucess my game is making arround the web. He is helping by providing important informations about Palestinian Guerrilla and the Israel x Palestine Conflict in general, Classic Palestinian Nasheeds (musics), helping me with Arabic Localization, he made some slight changes on the game narrative (to make it more realistic and historical accurate), as he lived this conflict (he fought for the freedom of Palestine). Now the game has a more Palestinian Revolution Feeling, more Nationalist and less Religious, and the game on its actual state is much more polished, balanced and better to play than the 2 previous demos I released.

I learned from my father to don't wait things come to me, I must make things happen. So I submitted my game to as many indie games festivals I could, and one of these festivals invited me to a business meeting with some publishers, and this publisher was there.

They told me my game is exactly the kind of game they are looking for, a lot of bullets, blood and explosions Very Happy Very Happy Very Happy. They asked me to send them a pitching document with all informations about my game, also they sent me many forms to fill (like my budget, my post launch plan,...) and off course a playable build of my game. So I asked them sometime to polish my game better and send them an almost finished version of the game (the more complete the game more chances for them accepting it). And now I am working like crazy to finish this build of my game.

Here follows some new updates on the game itself:



























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udkultimate
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Post Posted: Tue Dec 08, 2020 8:10 pm   
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Some new updates:

1- Fursan Aqsa Training Mission Teaser

This is a small teaser of the First Mission of Fursan al-Aqsa Campaign Mode. This is a Tutorial Mission which tells the player the basic commands of the game, including the new addition: Driveable Vehicles:
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-aqsa-training-mission-teaser

2- This is the IDF Hummer armed with a MK19 Grenade Launcher, which the player will drive on some missions:



3- Finally my game's demo reached 1000 downloads today on @IndieDB. I know for some people this number may seem nothing, but for me, for all the hardships I am suffering on this project, be the technical challenges and the censoring I did suffer in many places, this is a MILESTONE:
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/downloads


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