I'll check it out and let you know. It took three days to download the last set of 64 roms.
J_Smoke Xbox-HQ Freak
Joined: Sep 09, 2007 Posts: 599 Location: my own lil modded world :)
Posted: Thu Nov 15, 2007 6:53 pm Post subject:
I'm not talkin about all the roms just the emu. Which is prolly about 3-4mb at most. Man that must've sucked waitin that long for those roms to dl. I went to dl all the roms for the PS1 games one day and made it to E or F and just gave up. _________________
Dkoots Moderator
Joined: Oct 13, 2007 Posts: 1015 Location: VA
Posted: Thu Nov 15, 2007 7:23 pm Post subject:
I have two computers so it wasn't that bad. I just didnt use one of them for three days. Where do I get the emu that you are talking about? I'm still getting the hang of this whole modding scene.
wes213 Administrator
Joined: Feb 04, 2007 Posts: 10520 Location: Harrisonburg V.A.
Posted: Thu Nov 15, 2007 9:51 pm Post subject:
J_Smoke wrote:
madmoyers wrote:
n64 roms are hit or miss the mem upgrade might help some but i dont think it would be worth it as wes said cause each chip is a 100 pins to solider in and you have 4 of them do deal with i dont think it would be worth doing unless you wanna run linux and run a linux emu of n64 linux will take full advantage of all the ram..........plus i dont know where to get a linux 64 emu but iam sure someone has ported one for it
Actually it helps quite a bit but the xbe's for the emu all have to be patched for it to take full use of the RAM upgrade. If you check on eurasia.nu Dkoots I believe they have a version of surreal that uses virtual mem which would help with the speed/crashing issue. If you cant find it on there let me know and I'll check a couple places for ya and see if I cant find it.
Not so true jsmoke the upgrade will help with the 64 but the other emus have enuff memm to run at peak and the memm upgrade will do nothing for xbox games.
The xbox has enuff memm to run all its apps just fine and the one thing the memm upgrade will really help with (linux) is the one thing dkoots wont be useing.
So it wont help him much if at all.
Dkoots Moderator
Joined: Oct 13, 2007 Posts: 1015 Location: VA
Posted: Fri Nov 16, 2007 12:36 am Post subject:
Are you guys still talking about making the roms run smoother or something else? I can't hang with all the software talk. So that emulator J_smoke is talking about wont help either?
wes213 Administrator
Joined: Feb 04, 2007 Posts: 10520 Location: Harrisonburg V.A.
Posted: Fri Nov 16, 2007 12:49 am Post subject:
No man the emu might help a little who knows but i was talking about the pros and cons of the memm mod.
madmoyers Xbox-HQ Member Xbox Version: 1.1,1.3 Modded: x2ce lite,x3 xbmc
Joined: Nov 13, 2007 Posts: 99 Location: hinton va
Posted: Fri Nov 16, 2007 3:43 am Post subject:
J_Smoke wrote:
madmoyers wrote:
n64 roms are hit or miss the mem upgrade might help some but i dont think it would be worth it as wes said cause each chip is a 100 pins to solider in and you have 4 of them do deal with i dont think it would be worth doing unless you wanna run linux and run a linux emu of n64 linux will take full advantage of all the ram..........plus i dont know where to get a linux 64 emu but iam sure someone has ported one for it
Actually it helps quite a bit but the xbe's for the emu all have to be patched for it to take full use of the RAM upgrade. If you check on eurasia.nu Dkoots I believe they have a version of surreal that uses virtual mem which would help with the speed/crashing issue. If you cant find it on there let me know and I'll check a couple places for ya and see if I cant find it.
hey man if you stumble across that i would like a link to that also plz!!!
thanks _________________
r3gan Xbox-HQ User Xbox Version: 1.1,1.3 Modded: x2ce lite,x3 xbmc
Joined: Oct 03, 2007 Posts: 11
Posted: Fri Nov 16, 2007 5:05 am Post subject:
Dkoots, I had a lot of trouble with Surreal64xxx too... I downloaded and am trying now V1.0 of Surreal64. I have to say, I've had WAY better luck with this version vs. the xxx version. With xxx, couldn't get barely 1/2 of the games to run... but this Surreal64.V1.0 is working pretty decent.
You should be able to find it on torrents, if you're interested.
wes213 Administrator
Joined: Feb 04, 2007 Posts: 10520 Location: Harrisonburg V.A.
Posted: Fri Nov 16, 2007 5:53 am Post subject:
A long time ago ol bongripz got me useing the N64 FDB v4 on x-bins and i been useing it since then.
J_Smoke Xbox-HQ Freak
Joined: Sep 09, 2007 Posts: 599 Location: my own lil modded world :)
Posted: Fri Nov 16, 2007 1:41 pm Post subject:
wes213 wrote:
Not so true jsmoke the upgrade will help with the 64 but the other emus have enuff memm to run at peak and the memm upgrade will do nothing for xbox games.
The xbox has enuff memm to run all its apps just fine and the one thing the memm upgrade will really help with (linux) is the one thing dkoots wont be useing.
So it wont help him much if at all.
You can't forget about the Killer Instict, PCSX, some games for mame, and also the PC emu and a couple other emus. They all benefit a decent amount from the mem upgrade. I've also patched a version of XBMC in the past to see if I would notice any difference with the RAM upgrade and it did help slightly with a few things such as switchin skins, themes, and fonts. I'm not sayin you're gonna see a huge increase in performance but it does help. _________________
wes213 Administrator
Joined: Feb 04, 2007 Posts: 10520 Location: Harrisonburg V.A.
Posted: Fri Nov 16, 2007 2:54 pm Post subject:
1: "Actually it helps quite a bit but the xbe's for the emu all have to be patched for it to take full use of the RAM upgrade"
2: "I'm not sayin you're gonna see a huge increase in performance but it does help."
In your post to moyers you just made it sound like its going to make the xbox fly and it wold if he was running a bunch of linux.
But yeah of the 2 comments you made i wold agree with the second one, like i said dkoots is planning to run N64 and might run pcsx so he woldent even get to use the upgrade enuff to know it was there.
Dont you think that you wold see the same gain in speed with an ide upgrade and it wold be more koots speed since he has said in the past that his soldering was basic.
J_Smoke Xbox-HQ Freak
Joined: Sep 09, 2007 Posts: 599 Location: my own lil modded world :)
Posted: Fri Nov 16, 2007 3:43 pm Post subject:
Well I agree it does help linux alot but as I said it also eliminated pretty much all my problems with PCSX and Surreal and helped quite a bit with Sega Saturn. There is no doubt that an ide upgrade would help alot with his problem but not as much as with the ram upgrade but it would help for sure and as you said it would be somethin he could easily accomplish. I would recommend tryin a couple different IDE cables out though cause I tried a few I had layin around the other day and a couple actually managed to slow the Xbox I was doin tryin em on down a fair amount and they were all no more than 6 months old. _________________
wes213 Administrator
Joined: Feb 04, 2007 Posts: 10520 Location: Harrisonburg V.A.
Posted: Fri Nov 16, 2007 4:37 pm Post subject:
Do you have the memm upgrade on yours?
Dkoots Moderator
Joined: Oct 13, 2007 Posts: 1015 Location: VA
Posted: Fri Nov 16, 2007 5:25 pm Post subject:
IDE 166 or what? I actually have been looking around, but haven't seen any 166. I am open for any options.
wes213 Administrator
Joined: Feb 04, 2007 Posts: 10520 Location: Harrisonburg V.A.
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