MotoGP 13 Utilises Motion Capture Technology
Date: Sunday, June 02 @ 01:18:45 UTC
Topic: Xbox 360


Publisher PQube, along with Milestone, one of the most successful racing videogame developers for consoles and PC, today released a new ‘behind the scenes’ video showing some of the motion capture sessions that took place during the development of MotoGP 13, the official game of the MotoGP World Championship 2013, due for release in June 2013.

MotoGP 13

Speed...danger...adrenaline...excitement...these are the feelings that’s Milestone have recreated in MotoGP 13, thanks to the use of modern Motion Capture Technology.

“We’d like to recreate exactly the atmosphere of the Pit Lane and inside the box, in the lead up before the real race. For this reason, as a first step we’ve collected several videos and pics of this environments where the action comes live and we’ve analyzed them to figure out how to reproduce all the mood in the game.

The second step, reached thanks to the help of an expert team - such as AUDIOMOTION STUDIOS of Oxford and a professional stuntman – was the grabbing”, explains Luigi Crocetta Game Designer MotoGP 13.


“Usually in motion capture recorded scenes, the actor is the unique moving subject. In MotoGPTM13, instead, we had to integrate the dynamics of the bikes and rider with the aim to reproduce in the most realistic way the falls of the rider. For this reason we’ve made a chassis which simulates a real MotoGP Bike – with a stuntman riding it – and both were thrown/launched/accelerated. In order to decide which scenes fit our concept perfectly, we’ve conducted long research work to identify the most famous and meaningful MotoGP falls, celebration and movements”, continues Crocetta.

“Furthermore, every rider has 5 different riding styles and 5 ‘bike poses’, depending on the riding position in and off bike’s fairing; up to an amount of 50 different conditions. Physics include in each frame around 20 input parameters (speed, acceleration, leaning angle, clutch, angular momentum, etc…). This generates 1000 conditions, which means that every rider has 1000 states and infinite progressions between them. In MotoGPTM13 it will be impossible to see at the same time two riders, going into the same corner, with the same pose”, explains Crocetta.

“Post Production phase was hard too, but the satisfaction in seeing the animations become alive in the game, see how the control system managed dynamically the exultations or critical moments depending on your in-game performance has no price. We’re convinced that the gamer will feel the real MotoGP’s spirit and will breathe the adrenalin of an authentic MotoGP race”, concludes Crocetta.

Developed by Milestone studio, MotoGP™13 is currently available to Pre-Order and is scheduled for release in June 2013 for the Xbox 360, PlayStation 3, Windows PC and PlayStation Vita. For more information on this title, please visit the 360-HQ video games database or the official site and don't forget to subscribe to 360-HQ via Twitter, Google+, Facebook and YouTube.

Pre-Order: here
Official Site: http://www.motogpvideogame.com
360-HQ Video Games: MotoGP 13





This article comes from XBOX-HQ.COM
https://www.xbox-hq.com/html

The URL for this story is:
https://www.xbox-hq.com/html/modules.php?name=News&file=article&sid=7016