FCEUltraX - NES/Famicom Emulator for XBox v9
Date: Thursday, August 21 @ 09:56:46 UTC
Topic: Xbox Emulation


' FCEUltraX - NES/Famicom Emulator for XBox v9 '
What's New:
- Fixed bug where emu would crash if you tried to use Famicom Disk System options on non-FDS games.
- Different PAL/NTSC sync method. Should work for everyone - let me know if something works worse for you now.
- 480p, 720p, 1080i video modes
- Switching to a high-res mode eats up a lot of extra memory. Transition effects with the default FCEUltra skin may act funny from time to time because of this. Games should play normally, however. If you are using a skin for FCEUltra that is not the default one, then I cannot guarantee that things will work correctly in high-res mode. If you are having problems in high-res mode,then I suggest downloading a very simple skin (one with no sprites, for example) and using that instead.
- Hardware filters - point, bilinear, trilinear, anisotropic
- Relax shares like $ROOT$ should work now. - Selectable throttle speed - control how fast your throttle/fast forward functions
- New option to auto-load the most recent save state. Disable from the Configuration menu.
- Auto-Screenshot Capture Mode - when turned on, screenshots will be taken at regular frame intervals. This interval is user-specified by the "Auto-Screenshot Capture Delay" setting on the Configuration menu. Useful for ripping sprites.
- Several new transition effects. Currently, the transition effect is set to "random". If you want to set the transition effect to a specific setting, then go to Main Menu -> Configuration -> Configure Skin -> Transition Effect. If you don't want to see any transitions, then set the Transition Speed to 0 on the same menu.
- Changed memory management of background textures. This results in more free memory allowing for more/larger skin media. (This is really only of interest to people making skins.)
- Garbage lines at top/bottom of screen that appeared for some games should be gone now.
- New option to "Clip Sides" of game screen for games like Super Mario Bros. 3 where it should display 240 pixels per line instead of 256.

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