Atari7800X v2, Z26X v5
Date: Sunday, September 03 @ 18:47:48 UTC
Topic: Xbox Emulation


* Z26X - Atari 2600 Emulator for XBox v5
What's new/fixed:
- UI updated to most recent feature set
- Save states implemented (!)
- Rewind support
- ZIP support (this may have already been implemented in a previous version - but I don't see any notes in the README for it.)
- Difficulty settings as specified on "Configure Game" are now obeyed.
- Record/playback works now (because it's based on save states - no save states = no record/playback feature.)
- Added a Color/Black&White control. Go to Controller -] Emulator Definitions and assign "Color/Black&White" to an Emu Button. Then make a Joypad Mapping -] Game Mapping for it.
- Removed the annoying audio "pop" that would happen whenever starting/exiting a game.
- Autodetect palette or force NTSC/PAL palette
- Set phosphor level to reduce native flickering
- DSP sound selection (off, simple average, scaled average)
- Simulate PAL color loss option
- Disable Compare Copy option
- Swap joysticks 1&2 game configuration option, or go to Controller Configuration -] Emulator Definitions and assign "Swap Joysticks" to an Emu Button. Then go to Joypad Mappings -] Game Mappings and assign a mapping to it.
- Each XBox controller now controls the corresponding paddle so full 4-player games of Warlord, for example, are now possible.
- Selectable paddle control methods: Left/Right Triggers (and inverted), Left Thumbstick Left/Right (and inverted), Left Thumbstick Up/Down (and inverted), Right Thumbstick Left/Right (and inverted), Right Thumbstick Up/Down (and inverted)
- Removed paddle sensitivity since it's no longer used. The paddle limits are exactly the limits of the triggers/thumbsticks. The range of motion on the sticks and triggers just doesn't allow for the sensitivity that a real paddle provides. There is no good solution to this, but I think paddles work better now than they did before.

Official-Site: Xport.com







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