Super Mario War v1.7 Beta3
Date: Tuesday, August 08 @ 20:35:59 UTC
Topic: Xbox Homebrew


A new beta version of the homebrew game 'Super Mario War(info)' has been released. The first two beta builds of v1.7 were only available for PC as far as I know, but this 3rd beta is now also available for the Xbox platform.
What's new/fixed (since v1.6):
* Graphic/Sound Pack Support
* Graphics in PNG format
* Better menu system
* Support for map browsing by thumbnails
* New background/music system
-Includes support for any number of arbitrarily-named BGs
-Map makers may freely pick music categories in editor
-Music can now be in MP3 format
-Music packs for 1.6 will no longer work! (But they can be upgraded)
* Fully customizable controls, including joystick support
* Game engine improved with support for carryable stuff
* Support for Tournament Tours
* Multiple A.I. difficulty settings

* New interaction blocks: Blue throwable blocks ; ON/OFF blocks and switches (4 colors)
* Increased interaction block limit (shouldn't crash with too many bricks now)
* 11 new items: Shells (4 types - green, red, spiny, and buzzy) ; 2UP, 3UP, and 5UP mushrooms ; MOd Block ; Feather ; Mystery Mushroom ; Boomerang (includes three trajectory options - flat, SMB3, and Zelda)
* Item switch which lets you change which items appear and at what frequencies
* Bullet Bills are now color-coded and properly attribute kills
-If two Bullet Bills of different colors collide, they explode
-This can kill anyone, including the owners of the B.B.s
-Bullet Bills can also now kill enemies in Stomp mode
* 3 new modes: Star ; Capture The Flag ; King Of The Hill
* Goomba mode expanded into Stomp mode, which now includes Cheep-Cheeps and Koopas: Enemies in Stomp mode now also burn up by falling (just like players)
* Fire Frenzy, Hammer, and Bob-Omb modes combined into Frenzy mode
-Also includes 9 more cards
-You can still configure it so that it plays like the old modes
* Eggs in Yoshi's Eggs now have to be manually carried by players: Can kick eggs to Yoshi and still get the points
* Jumping an already-owned player in Owned mode is now worth a 15-point bonus
* Podoboos and Bowser Fireballs added to Survival mode
* Free Play mode removed (replaced by infinite limit in all modes)
* New configurable options available in most modes: Too many to list here - see Readme for more info
* New option to turn off the bonus wheel after a tournament
* New option to clear currently stored powerups
* Moving platforms in maps (and test function in editor)
* Ability to filter maps based on several tags
* Ability to browse maps by thumbs
* Expanded and better-organized tileset
* Ability to limit or increase frames per second
* Respawn time now settable in half-seconds
* Configurable off-screen arrow time and item respawn rate
* Option to turn off warp locks
* Option to put the crown on the leader in-game (not just on the HUD)
* Lots of new projectile options (fireball life, shell life, etc.)
* New race lap and game-start sounds
* New chicken skin
* POW and MOd now animated
* Players are now animated on the team select screen
* At the end of the game, losers are shown with their aerial death sprite
* Lots of sparkle eyecandy added to lots of things
* Item no-spawn zones in editor (prevent coins, eggs, bases, etc. from spawning)
* Can now choose tile type for each tile on the map in editor
* Map screenshot option in editor
* Default map eyecandy set to None (was clouds)
* Tons of new maps, skins, and BGs (thanks, forum regulars!)
* Skin error checking (skins of the wrong size or color depth won't work now)
* The game now detects no sound card and will default sound/music to off
* There is now an option to change music tracks instead of looping one repeatedly
* Spawning code greatly improved - players/items shouldn't spawn in blocks/walls now
* Lots of Bugfixes (see WHATSNEW.txt for full list)
* Much-improved Readme
* Various minor bugfixes and whatnot
* And probably something else I forgot, because Two52 put in so much new stuff (yay)

Official-Site: http://smw.72dpiarmy.com/





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