Quake3 port to Xbox W.I.P.
Date: Tuesday, September 20 @ 21:09:32 UTC
Topic: Xbox Homebrew


' Carcharius posted a new update about the progress he has made on the port of the Quake 3 engine, who's sources have recently been released, to the Xbox. '
Wow, I didn’t realise it had been almost 2 weeks since I last posted an update. I should take the opportunity to say thanks to everyone who has shown an interest in this project.

I’ve spent the last couple of weeks fixing a few things and trying to make Quake 3 work as an xbox game. At this moment I’m concentrating on getting the original Quake 3: Arena running. I’ve tried Team Arena but, that brings a few problems of its own to the table. So I’ll leave that for a later date.

There’s not really anything new to see, most of the work has been non-visible stuff, so there aren’t any new screenshots I’m afraid.

One thing that might be of interest is that I did try running Threewave CTF. I can’t remember exactly what happened though, I know it did get as far as loading the mod but for the life of me I can’t remember what happened from there! I must be getting old!

I think I got as far as trying to find a game to join but at the time I was running without a cd key so any online adventures were right out. Anyway, I’m sure some people will be pleased to know that it at least loads the Threewave front screen! ;)
Official Site: http://carcharius.xbox-scene.com
News-Source: http://www.xbox-scene.com





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