Quake3 port to Xbox (Work In Progress)
Date: Monday, September 05 @ 03:16:33 UTC
Topic: Xbox Homebrew


' As you might remember, IDsoftware released the source code of 'Quake 3: Arena' some time ago. Carcharius has been working on porting this great classic game/engine to the Xbox '
After not having much spare time to work ok Quake 3 for the last week or so, I’ve managed to put in a few hours this morning.

‘So what’s new?’, I hear you cry... well most of the time was spent trying to sort out a few ‘under the hood’ things. More on that later though.

First, the console now displays, both when loading and in game.



The console can’t be used for entering any commands (not at this time anyway) but at least it can show some information – and it wouldn’t be Quake without a console would it?? ;)

The second thing is related to that behind the scenes work. I’ve been trying to get some mods loading, with variable success. The following screenshots are from a mod called Urban Terror. Unfortunately this particular mod isn’t playable – the xbox runs out of memory before the level can load.



I also tried out another mod called Matrix (I don’t have a homepage link, I found it on PlanetQuake) which worked fine. So playing some mods is definitely possible.

In a previous (older) news items Carcharius also posted a video and pictures of Quake3 in action on Xbox.

Official Site: http://carcharius.xbox-scene.com
News-Source: http://www.xbox-scene.com





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