XBOX: DeadBabiesX eXtreme Edition Released
Date: Thursday, July 21 @ 05:05:02 UTC Topic: Xbox Homebrew
' DeadBabiesX extreme edition is a long overdue update to DeadBabiesX that fixes many bugs, adds a few things, and changes many others '
It's more stream-lined and polished, and carnage-tastic.
I've had this sitting on my drive for some time since the original was released over a year ago, and in light of the emails I've received lately I decided I should go ahead and release it for the people who somehow manage to enjoy this game.
I've also released the source for both deadbabiesx and the extreme edition.
Whats New/Fixed:
- Removed the menu system entirely, it didn't do anything anyway.
- IGR is now possible from in game.
- All the weapons have been made "eXtreme". More firepower, more carnage, more mayhem. 'nuff said.
- New level with new music. Seeing as how the "levels" in DBX aren't really more than scenery, this isn't really a big improvement, but it does help the blue player see his aimer easier.
- Several graphics improvements. This includes better explosion effects, machine-gun muzzle flashes, better railgun impact effects, etc.
- A new weapon: The flame-thrower, which yes, does catch the babies on fire.
- A lot of performance optimization. No more weird stuttering with the noise that sounds like a cat going through a meat-grinder. I figure even with the "eXtreme"ness you'd be hardpressed to get any significant slow-down with all 4 players and thousands of babies.
- A few gameplay improvements. Notably, babies can be exploded in mid-air, and the scoring system was reworked a little as well to be less partial to the railgun and machine-gun weapons.
- The slow-time super-weapon no longer permanently screws up the music pitch. Chalk this one up to a DirectMusic bug, yay.
News-Source: http://www.xbins.org
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