Posted: Mon Aug 30, 2004 12:30 am Post subject: Aladdin Live DO Point Help
I have just installed my Aladdin Live chip into a new 1.6 xbox, and when I power it up, it only will boot to the orignal bios. I have soldered the DO point to the chip. In all my other installs of older aladdin chips I always grounded the DO point. But with this one I thought if I put it to the chip I would be able to switch the mode for xbox live. So what I am asking is do I need to ground the DO point or did I do something wrong. I also didn't solder any of the optioal points(BT,L2,L1) should I have? It acts like the chip is disabled. I have tried to hold down the power button but always boots the same. Thanks for the help.
TheModGod Xbox-Hq Legendary
Joined: Apr 18, 2004 Posts: 5303 Location: Greensburg PA
Posted: Mon Aug 30, 2004 2:17 am Post subject:
I'm not real sure of the Aladdin boot sequence, but there should be a procedure to boot with the modchip on. Did you get any manuals or anything telling you how to get the chip to boot?
I think I am going to buy an aladdin and a X-Chip as we have been getting a lot of users with those chips as well. I have gotten more X Chip OS experience in the last week, but nothing as good as when you use the product.
As far as nailing down the D0 points, if you got it in the hole and you can't pull it out with a gentle tug, then your D0 point should be fine. I can't help you with the ground question as I have never had to ground a D0. We have a few aladdin users, so I am hoping that someone will begin to chime in here soon as we have had a plethora of aladdin issues these last couple days.
Again, I'll see what I can dig up as you are not the only one that is having problems.
Hang in there, we'll get you sorted. _________________ Good Deals: Death@Hand, funkydopenloven, StaticMind, Slamscaper, PorscheXboxter
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xbostin Xbox-HQ Newbie
Joined: Aug 04, 2004 Posts: 4 Location: Mexico, City, Mexico
Posted: Mon Aug 30, 2004 2:25 pm Post subject: Re: Aladdin Live DO Point Help
jsonpic1 wrote:
I have just installed my Aladdin Live chip into a new 1.6 xbox, and when I power it up, it only will boot to the orignal bios. I have soldered the DO point to the chip. In all my other installs of older aladdin chips I always grounded the DO point. But with this one I thought if I put it to the chip I would be able to switch the mode for xbox live. So what I am asking is do I need to ground the DO point or did I do something wrong. I also didn't solder any of the optioal points(BT,L2,L1) should I have? It acts like the chip is disabled. I have tried to hold down the power button but always boots the same. Thanks for the help.
Hi. I had the same problem, but now I reinstalled my aladdin live, you have to install an external switch, an connect D0 point in Mo Bo to Ground, the next thing is connect the switch, well connect the point near to R7P4 to switch and from switch to pin 11 as diagram shows.
points L1 L2 & BT are not necesary, I hope this help you.
TheModGod Xbox-Hq Legendary Xbox Version: xbox v1.6 Modded: Alladin xt
Joined: Apr 18, 2004 Posts: 5303 Location: Greensburg PA
Posted: Tue Aug 31, 2004 4:44 am Post subject:
How's all of our aladdin issues going?
Has anyone heard from aladdin lately?? _________________ Good Deals: Death@Hand, funkydopenloven, StaticMind, Slamscaper, PorscheXboxter
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Aladdin V.I.P. Lifetime Xbox Version: 1.6C Blue Modded: Aladdin Extreme
Joined: Jul 07, 2004 Posts: 59
Posted: Tue Aug 31, 2004 9:49 am Post subject: All problems solved... No switches needed
Hi guys,
sorry for not getting to reply any sooner, but I've been down with a bitch of a bug.
Today I managed to reply to most of my PM's before in my infinite wisdom I pressed delete all, well I was on the second page and had answered all on that page and thought no need to mark them as the whole page is done... but it deleted the unanswered messages on page one too.
I answered the older questions first so if I ignored your PM I apologize.
But anyway on to the solutions.
The problems quite a few people have had is because there is actually two different versions of the 1.6 box, the techie calls them A & B.
The Aladdin XT as with original Aladdin Live works fine with 1.6A, but with 1.6B a switch is needed on the XT. For the Aladdin Live a plus version was made. The factory did not tell me they shipped me the Live+, I didn't know therefore I was shipping it to my customers. For this again I apologize.
The solution to make the Aladdin Live? work perfectly on every Xbox as it should can be found at www.aladdinlive.com/mod. It requires only one wire between programmer and chip, then use the programmer to load one of the BIOS from the website. It won't matter which version of Xbox you have, you'll have to flash the Aladdin Live+ this way to make it work.
After which you'll not ever have an Aladdin problem again.
For those of you who don't have a programmer there is a new version of the Live+ coming within the next week. This chip doesn't need this extra wire method and I will happily replace any mod.
Hope this helped.
Aladdin
defects Guest
Posted: Fri Sep 03, 2004 4:28 pm Post subject: aladdin live on 1.6
So what you are saying is that 1.6 isn't 100% compatible with aladdin chip?
TheModGod Xbox-Hq Legendary Xbox Version: 1.6C Blue Modded: Aladdin Extreme
Joined: Apr 18, 2004 Posts: 5303 Location: Greensburg PA
Posted: Fri Sep 03, 2004 6:39 pm Post subject:
I don't think that is what he is saying, I think he is saying that there are two versions of 1.6 machines floating around, and to flash for one of the versions you need an extra wire to be connected.
At least that's what I think I read..
I am sure he can expound on it a little more if you need any more. But, there are several chips including the Aladdin Live that will be able to be used on a 1.6 version machine. _________________ Good Deals: Death@Hand, funkydopenloven, StaticMind, Slamscaper, PorscheXboxter
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